Notas detalhadas sobre 33 Immortals Gameplay
Il faut dire de que le titre a sur le papier por nombreux arguments particulièrement sé especialmenteduisants, comme un univers s’inspirant grandement de la Divine Comfoidie, et un concept… diablement original. Bienvenue donc dans un Enfer do Dante vraiment pas comme les autres.
C’est justement au niveau des armes que 33 Immortals vient densifier son gameplay centré avant tout sur la coopé especialmenteration. Au nombre pour l’instant por 4, nous avons donc au choix :
Every few Torture Chambers, divine punishment strikes—fire tornados, meteors, and other deadly hazards force you to stay on the move or be wiped out. This Wrath of God intensifies until 12 chambers are cleared, triggering Holy Fire and the final sprint to the Ascension Battles.
With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of
. Multiplayer games live and die by their playerbases, and releasing a cooperation play-focused indie game that wants 33 players in each session is a tough ask even in the short-term unless the title simply blows up across the current gaming landscape.
’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe
I had good luck defeating Torture Chambers with just three or four fighters Completa, but six was always welcome, hence my eventual shepherding. I also ended up prioritizing keys when shopping at the Bone Shrines scattered around Inferno because, dang it, I love unlocking chests.
The randomized progression of finidng Perks and the right Relics—though you can reroll those you find—means that some runs feel amazing, while others leave you underpowered and doomed before the final fight even begins.
The good news is that all these and more features and content are a part of the studio’s roadmap for 2025. The bad news is that you aren’t getting any of it right now, essentially making the early access version a worse experience if you pick it up this soon, unless you want the title in your library before the price goes up at the 1.0 launch.
It’s an experiment in structured chaos, and for those willing to embrace the unpredictability, it’s an experience worth diving into.
Annoncé pour la toute première fois en juin 2023 lors du Xbox Games Showcase, l’intrigant rogue-lite « massivement multijoueur » 33 Immortals sort aujourd’hui en early access.
Once inside, you’re thrown into a world of chaos alongside 32 other damned souls, all scrambling to survive.
Then there’s the lack of real coordination tools. With pelo voice or text chat, you’re left to hope your team naturally understands the plan—which they often don’t—or rely on emoticons to direct those around you. Even if the emote wheel has arrows and objective’s icons, most of the time players won’t follow them.
Then there’s the one-man army. The ultimate dude who has 33 Immortals Gameplay min-maxed his build, got the perfect rolls during the run, and wants to get through the boss with or without his team. I saw all variations of these through my brief time with the game.